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Adventure Racing & the Open-World Locations I Can See

By Rob Sutter


If there are video games which I am very much drawn to, it's those which allow you the freedom to go about whatever task you'd like. Most of the time, you'll play games and you'll be given an objective which you cannot steer too far from. However, there are a select few which give you the freedom to go about tasks at your own pace or you may be able to ignore them entirely. These are the ones which I can see adventure racing being connected to.

The "Fallout" games seem to be all about open-ended gameplay and you're allowed to go about the story at your own pace. The later games in particular gave you a narrative and a reason to push forward but it was entirely possible to ignore that section of gameplay so that you can wander off into the wasteland to see what awaited you. Sometimes it proved to be beneficial, as you could discover new locations. It made exploring all the more enjoyable and gave gamers more of an incentive to color outside of the proverbial lines.

Now that you know about the meat of the games, how does adventure racing prove to be a part of it? "The Legend of Zelda," as a series, is known for many things but I'd like to imagine that the wide landscapes proved to be of great importance. You have to consider that quite a number of these games utilized horseback riding and the speed which came with it. I always hoped that events such as Spartan Race became an inspiration and we would go on to see races in these kinds of open environments.

However, not everything is particularly rosy when it comes to these games. For example, like "Fallout," I adore the "Elder Scrolls" games but they have reputations of being ridden with bugs. Whether it's simple glitches here and there or the game crashing altogether, it's clear that there isn't a whole lot of quality control occurring. I wish that there was because as good as these games are, sometimes they are unplayable because of the issues that developers overlook or simply ignore when gamers call them out for such glitches.

Adventure racing can be a great source for competition and I hope that games start to make note of this subject more often. After all, it is a challenging event and I think that games can stand being just a little bit harder and pushing the sensibilities of gamers to higher levels. I think that they would work well, provided that any kind of issues are ironed out. Winning a race brings true satisfaction because it's a victory that was achieved through much hard work.




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